1.2.2 - Update Changelog
NEW FEATURES & ADDITIONS
Family, Relationships, & Birth Additions:
IVF Fertility option added (with a selectable partner)
New Parent Events
Meeting your Mom/Dad’s sibling (i.e. Meeting your Aunt/Uncle)
New Ex Events
Awkward Street Encounter!
Ex calls up your phone
Ex getting married
New Enemy Events
Enemy is spreading rumors about you
New Child Events
Lost First Tooth!
Want Expensive New Toy!
Being bullied at school
Trying new style
Child had a nightmare!
Messy Eating Baby!
Child sick for the first time!
New Aunt/Uncle Events
(If Low in Funds) Your Aunt/Uncle will offer to give you some money
Family Dispute event
You can now talk to your infant babies (but they’ll only respond to you in baby gibberish)
Ask About Family option added to children (with different questions available)
Ask if they have boyfriend/girlfriend
Ask about grandchildren (if relationship is high between you and child it will slightly boost the relationship between the child and their partner + their chance of having a child)
Ask about relationship with partner
Business Additions:
Interview new hire’s before hiring them to your business
Businesses now have new trait “Brand Awareness” to separate from “Career Performance” which should be more how well your business is operating.
Some businesses now have products specific to properties
Certain businesses can now rename properties (i.e. Entertainment Venues each park can be named differently)
Entertainment Venues added as Business Type
Coffee Shop added as Business Type
Market Research Agency added. Pay an agency to:
Find out your current Brand Awareness percentage.
Get Forecast of next year’s popular products
Get Forecast of next year’s popular businesses
Affects both your brand awareness and chance that a company you have stock in will excel when progressing to next year.
Added a separate purchasing stock option. You can purchase by percentage instead of only by amount.
Premium Fee added to buying out public companies. 10% total value of outstanding shares (shares currently owned by other shareholders).
Products prices can now be adjusted (within a 50% increase of its base price. May adjust limits based on feedback in future updates)
Firing an employee will require a reason now. (Low Funds, Poor Work Performance). You may lie about this but there will be a small chance they will sue you for unlawful termination and get a good payout because of it!
You can now nominate yourself as the CEO. (useful if you’ve replaced your position and want to take charge again)
Adjusted IPO evaluation code to give you more favorable valuations
New Career Additions:
New Careers added
Farrier
Winemaker
Debugging/Reporting Additions:
Checkbox to add current Save File to submit report
Misc. Additions:
New Single Time “Quick” Jobs added
House Cleaning, Car Wash, Grocery Delivery, Gardening, and Photography
3D Characters can now be visible in certain popup events. (New Friend and New Babysitter will show you their 3D character within the popup menu)
Archaeology/Digsite BG added for related careers
New Camera App on Player’s phones where players can take selfie images
Share snapped selfies on Twitter and other social media apps via native share functionality.
Custom Scenario Creator (Version 1)
Design your own custom life events with your inputted Title, Subtitle, and Popup Text.
Add Buttons for each selected option.
Screenshot and share these events, tag @MobileLifeGame, with a “you should add this event!” and they might just be included in a future update!
Scenario Creator will be upgraded and expanded on in future as well.
BUG FIXES AND QUALITY OF LIFE CHANGES
Premium Mode & Item Shop Fixes:
Fixed bug preventing edited stats from saving when exiting out of edit stats menu.
Fame & Social Media Fixes:
You will inherit a portion of your parent’s fame (same check done at their birth but if the child’s stats are higher now you’ll get a little fame boost when continuing generation.)
Any child born from someone with fame, (Player or NPC), will inherit a portion fame based on appearance, intelligence, social skills, and athleticism.
Releasing autobiographies will now give you the profit of books sold
You now gain fame based on the current popularity of each of your released songs/albums.
+5-8% yearly fame increase for a song/album 90% popularity OR
+4% yearly fame increase for a 70% or higher
(Not Fully Functional Yet but getting ready for 1.3.0) - Acting/Film Industry category added to Special Careers.
Social Media Icons have been updated
Family, Relationships, & Birth Fixes:
Fixed bug where persons’ rent was sent back to 0 after setting their new rent.
Rent is now properly added to your bank account each season/year.
Fixed bug where child wouldn’t join sports team even when agreeing to after encouraging them.
Fixed bug where encouraging class president “Wait and see…” button
Fixed bug where fertility boosters weren’t having any effect on fertility values.
Giving gifts will now also increase NPC’s happiness on top of relationship
Spending Time with NPC will now increase NPC and your happiness
“Ask About Family” option now included for Marriage Partners (Husband/Wife) and Fiancee’s
“Take To Doctor” option now added for Grandparents
Slightly improved “Take To Doctor” health effects on family’s health
Asking For Money has a different result now when asking for 0 dollars from NPC
Significant Other, Fiancee, and Marriage Partners now have Take To Doctor option
Toddlers starting from the age of 2 will now have hair. (previously was at 4 years old)
Fixed bug where Asking To Meet Family didn’t result in actually meeting any new family members
Ask About Family will no longer just give same repeated response, but instead they will be bothered if you ask them the same question twice in the same year.
Saving/Loading Fixes:
Fixed bug causing player to get stuck at start up when their last save is a dead character
Added a fail-safe for save file corruption in business management preventing load ups. Should help some players getting stuck in “Loading Business Sim Manager…”
Added a fail-safe for loading screen during “Rebuilding Layout”. Added a “kill timer”, which closes the window automatically after 5 seconds if you’re stuck. This will most likely occur in some UI glitches which will be fixed upon moving to the next screen. If this happens to you please submit a report if you can. Thanks!
Missing variables in save file types added to Employee Entitys
Job Type (i.e. Factory Worker, CEO, Manager, Salesman, etc.) is now saved properly
Year started/years employed is now saved properly
Players selecting a new random life (non-premium) will now have the option to select their sex beforehand.
Conversation Fixes:
Player animations will now play animation more appropriate to their gender vs previously using biological sex.
Modified conversation code so Convo.ShowSpeech(““) can now have an animation name appended to it. Which means future dialog responses will have individual talking animations and in future players might be able to control conversation animations.
Infants now play infant idle and talking animations when having a conversation with them.
Elders play an “elder” animation. (its currently a Goblin idle animation. Will replace but left it for now because I find it funny)
School/Education Fixes:
Added year starting points for additional school types (Vet School, Law School, etc.) Not really functional in this version as the starting points are mostly in the 1700s, but that will take functionality later.
General Career Fixes:
Coworkers will now be generated with a random relationship value (45-65%) with a loss of 15% for low charisma/social skills.
Fixed career event error when using the Business Sim object in script.
Chemist Sr. fixed to now have proper salary
Fixed bug where career tags weren’t being applied when joining career leading to some odd Career action errors. For example: Training as military will show the text from the last popup.
Business Fixes:
Declare bankruptcy button properly takes you back to timeline now.
Fixes and minor changes to hiring process of owned businesses
Employees can be hired by their individual employee types and by property
Employee types are separated by whether or not they need to be assigned to a property.
Fixed bug with inheriting businesses when the player has set the will to the child they are continuing as.
Fixed bug preventing shares to be inherited
Businesses now tell you whether a company is public or private in the “Buying Company” page
Embezzle Money option will now still appear even when you’ve already collected/auto-collected your dividend.
Fixed bug with hiring CEO window when eligible people were higher than 4. (Related to Table scrollbar bug)
Fixed bug where employees of different types were still given the generic “Employee” type after being hired.
Hiring CEO’s from company’s now shows the employees’ current job title in the table.
Fixed bug when you hired CEO it still showed your name in the business summary
Fixed bug where you were told you have to have a property to hire an employee, even if there were jobs available that do not require a property.
Marketing Campaigns now affect your Brand Awareness, and not your company performance.
Hired Employees now show the proper years the employee has worked at your company (Previously showed a default text only of “3 Years”)
Adjusted Embezzlement catch chance to be more beneficial to you.
Based mostly on Player’s intelligence
Small boosts from Charisma and Mood
Fixed bug where when you got caught embezzling funds, you were just sent to the menu with no repercussions.
You will now be immediately sent to court for embezzlement if you are caught stealing funds.
No matter court case result, if you are caught your CEO or Owner Title (+ any shares you own of that company) will be taken from you.
Fixed bug each time you repurchased a previously sold company you always got new employees hired.
Selling your business as a private business works reverted back to “Sell Company” instead of the incorrect sell shares. Works similar to selling company as small business with one below exception.
Selling business as Private Business will grant you a payout of the company’s value and the percentage of shares you own. If the company is worth $50 million upon selling and you only own 10% shares your payout will be $5 million.
Products now show proper relevant columns based on available product types (such as what property a product is set for, and the inventory remaining if it is a restockable product)
“Product Management” button added when clicking on a business property with property product inventories available.
Fixed business rental bug where properties rent were costing 0 a month.
Fixed bug when a CEO was hired it also showed you as the CEO as well.
Fixed bug when selling properties with employees employed there not being reassigned or fired, just working in limbo.
Fixed bug when hiring CEO of employees you could just give everyone CEO position, causing your whole company to be comprised of CEOs
You can no longer purchase more than the available shares of a company. Previously you could own an infinite amount of shares, but now you can only own all the current available floating shares.
Employee bonuses are now taken from the company funds, they were previously being taken from personal wallet.
Fixed bug that caused the “Manage Shares” button to be off on some businesses because of hidden private owned businesses.
Sports Fixes:
Fixed bug where training teams as a coach wasn’t increasing the performance/skills of your team.
Fixed bug where Professional Golfing would add to “0” skill instead of “golf” skill.
Fixed bug where Professional Cheerleader career would add to “0” skill instead of “cheerleading” skill.
Misc Optimizations/Framework Changes:
Optimized loading to be slightly shorter. (removed an unnecessary delay before next loading step)
Optimizations made to conversation responses. Text Formatting was being parsed and hidden every frame the NPC talked with you now it’s only done once when the response is given.
Some textures have been further reduced in size to help with memory size.
Settings Fixes:
Orientation Setting is now set to a toggle between portrait and landscape layouts. Rotation will now always be locked.
iOS Specific Fixes:
Fixed achievement setup for iOS that should help fix some bugs/crashes that occurred when an achievement was tested/unlocked that wasn’t set up.
Prison Fixes:
Fixed layout issues with relationship bars (especially the “Respect” bar) in prison with overlapping text and bars. Layout has been modified to better suit more relationship bars.
Misc Fixes:
Fixed bug preventing you from hiring Personal Coach
Fixed a compatibility issue with older saves that caused emigration to bug out and give no options.
Removed duplicate set hairstyle button in Edit Character Page
Asking For Money input only allows numbers to be inputted now
Fixed bugs with Loan Sharks, Allowance, and Charity that caused errors with popup.
Fixed popup window bug when changing personal pronouns
Added check for multiple minigame scenes loaded preventing issues
Fixed bug causing players to get stuck when clicking different actions while going clubbing
Fixed bug with table in popup window when it had at least 5 elements, scrollbar failed to load and hid ALL options. Caused multiple other bugs.
Players are now shown in death message if they died due to being overstressed and overworked. Previously only shown as “You died due to natural causes.” which is default death message.
Fixed bug when rejecting date while “Finding Love”
Fixed bug when auditioning at the local theater.
Local Stage Auditions are now accessible
Fixed hired services event
“0” Skill will no longer show up in skill table. Your player will still have that skill for now as its a result of a few different bugs (mostly sports related.) Will fix soon.
Vacation activity improved
Can now invite friends/family to vacation with you
More vacation destinations are now shown at a time.
Minor UI improvements and quality of life changes